local zhuchai = fk.CreateSkill {
  name = "lingling__zhuchai",
  tags = { Skill.Compulsory },
}

Fk:loadTranslationTable{
  ["lingling__zhuchai"] = "逐豺",
  [":lingling__zhuchai"] = "锁定技，你于回合外造成的伤害+1。",
}

zhuchai:addEffect(fk.DamageCaused, {
  anim_type = "offensive",
  can_trigger = function(self, event, target, player, data)
    return target == player and player:hasSkill(zhuchai.name) and
      player.room.current ~= player
  end,
  on_use = function(self, event, target, player, data)
    data:changeDamage(1)
  end,
})

return zhuchai
